Gunfire Games - Austin, TX
"From Other Suns" (Oculus Touch VR)
A rogue-lite first-person single-player or co-op shooter in VR. Players travel across the stars managing their ship's resources, fighting ship-to-ship combat, and undertaking various missions solo or as a group.
I worked as a level designer managing our randomly generated map system as well as creating the majority of the levels and their variants that fed into that system; I also scripted non-boss missions such as the Firmware Event and Pirate Heist as well as handling replication and collecting analytics in FoS.
(Nov 2016 - Nov 2017)
Cubic | Intific - Austin, TX
"Squad VTB" (PC)
A first-person shooter virtual training environment to test military fireteam squads and newly developed technologies under DARPA's Squad X Core Technologies (SXCT). - www.intific.com
I worked as a level designer creating environments in Unreal Engine 4 based on real-life military training sites;
and I worked with AI programmers as encounter/combat designer to develop, implement, and tune AI state, behaviors, weapons, and tactics.
(July 2015 - Nov 2016)
Colorless is an artsy 2D puzzle platformer game where our character's black and white world soon discovers the concept of color, its inherent abilities, its beauty, and its consequences.
Play the game at: potatolab.itch.io/colorless
I worked as the level designer in creating/tuning the mechanics and puzzle progression of Colorless in Unity;
as the artist to develop the environment art and storyboard.
(13 week project)
Asunder is a narrative adventure game where you play as Sophie trying to reunite with dad after being separated from an archaeological expedition to uncover an ancient, but powerful civilization.
Play the game at: chimera5.itch.io/asunder
I worked as level/world designer to create the narrative-driven environment and progression;
as content designer creating world-building interactables and puzzles.
(14 week project)
In Charlie, you are paper airplane who faces the complications of being a piece of paper -- windows, fans, air vents are challenges as you fly through a home trying to discover the purpose of your flight.
Play the game at: cindayto.itch.io/charlie
I worked as the level/world designer to develop the house and narrative;
and as the artist drawing the storyboard and color palette.
(4 week project)
I speak in scribbles and sketches.
Storyboards are important to my design process to understand sequence, narrative beats, and level design. They are my favorite way of communicating what I want to capture in the narrative and emotions of my levels.
So here's a separate page for my storyboards on the previous games I've worked on.